The Orange Box from Electronic Arts |
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Written by Yudhistira
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Thursday, 24 January 2008 |
The Orange Box from: Electronic Arts
With part 3 of the Half-Life saga in the horizon, this collection
brings you from the start so you're ready to take on the third episode
of this exciting trilogy. Half Life earns its popularity and reputation
at being the first First Person Shooter game to use aq lifelike,
realtime plot that pits you in the action as well as behind the
trigger. Created by Valve Software, each episode employs advanced
technologies for better, more realistic play. In Half-Life, you assume
the role of Dr. Gordon Freeman, a recently graduated theoretical
physicist who must fight his way out of an underground research
facility whose teleportation experimentations have gone awry. The
second part of the trilogy of episodic expansions for Half-Life 2,
Episode Two picks up where Episode One left off?with Gordon and Alyx
traveling out of City 17 and into a vast new environment. The player
again picks up the crowbar of research scientist Gordon Freeman, who
finds himself on an alien-infested Earth being picked to the bone, its
resources depleted, its populace dwindling. Freeman is thrust into the
unenviable role of rescuing the world from the wrong he unleashed back
at Black Mesa. And a lot of people people he cares about are counting
on him. Intense, real-time gameplay of Half-Life 2 is made possible
only by Source, Valve's new proprietary engine technology
Features:- Characters -
Advanced facial animation system delivers the most sophisticated
in-game characters ever seen. With 40 distinct facial muscles, human
characters convey the full array of human emotion, and respond to the
player with fluidity and intelligence
- Physics - From pebbles to
water to 2-ton trucks respond as expected, as they obey the laws of
mass, friction, gravity, and buoyancy
- Graphics - Source's
shader-based renderer, like the one used at Pixar to create movies such
as Toy Story and Monster's, Inc., creates the most beautiful and
realistic environments ever seen in a video game.
- AI - Neither
friends nor enemies charge blindly into the fray. They can assess
threats, navigate tricky terrain, and fashion weapons from whatever is
at hand
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